Next: Emulated systems, Previous: Introduction, Up: Top [Contents]
• Installing the emulator: | How to install the emulator | |
• Running the emulator: | How to run the emulator | |
• Using the emulator: | How to use the emulator | |
• Stopping the emulation: | How to stop the emulator |
Next: Running the emulator, Up: Emulator usage [Contents]
The main procedure for installing the emulator is to download the source code distribution, compiling it and installing it. Of course, there are aditional ways for obtaining the emulator, such as getting it from a binary distribution, for example, a .deb file for Debian based systems or an .exe application for Microsoft® Windows®.
This emulator only depends on SDL2, because it is the multimedia library used
for displaying the emulator output, reading keys from the keyboard and making
the speaker buzz. After the dependencies are met, this CHIP-8 emulator can be
installed by downloading the software release, extracting it somewhere, and
then running ./configure && make
to compile it.
Once compiled, it can be installed using make install
. By default
on a standard GNU/Linux system they would be installed into
/usr/local/bin, /usr/local/share/doc/chip8, etc. On
Apple® MacOS® X systems, these locations
will be used as well. On Microsoft®
Windows®, the location might actually change depending on
how you build the software.
If you are interested in checking that the software actually works as intended
you can use the test suite provided with the source distribution. In order to
run the tests you’ll need to have check installed on your computer.
Install the dependencies, and then after running ./configure && make
on the emulator package, run make check
to run the test suite.
After the execution, you will get a report on the test status.
Next: Using the emulator, Previous: Installing the emulator, Up: Emulator usage [Contents]
After the emulator has been downloaded it can be executed using the command
chip8 file
, where file is the path to a binary file
that has the encoded data for a program that can run on the CHIP-8 virtual
machine.
As an example, to run the ROM WIPEOFF.BIN using the emulator, the following command can be used:
$ chip8 WIPEOFF.BIN
assuming the game is on the current working directory. Some games can make use
of the buzzer that the CHIP-8 computer has. The buzzer will sound through the
speakers. If you want to avoid this behaviour you can run the game muted using
the --mute
option:
$ chip8 --mute WIPEOFF.BIN
There are actually two kinds of ROMs: binary ROMs and hexadecimal ROMs. A binary ROM only has binary data and it is the most lightweight and fast way for running a ROM because the data can be placed in memory and executed instantaneously. This data can come from a dump for an actual CHIP-8 game or a game made for the CHIP-8 platform in any other way
However, to make easier to people to create their own ROMs, there is an
aditional way for running these ROMs and is using hexadecimal files. These
files are plain text files only having the characters 0-9
, A-F
and a-f
encoded as either US-ASCII, UTF-8, Windows-1252 or a similar
human readable text-enconding and can be modified using any kind of text
editor that supports plain text. This format is slower to load since the
file has to be converted to binary but it makes playing around faster.
Next: Stopping the emulation, Previous: Running the emulator, Up: Emulator usage [Contents]
Once the emulator opens, it automatically starts executing the ROM contents. It is possible to control the emulator using the emulated keyboard. The CHIP-8 specification sets a 16 keys keyboard using a 4x4 table having the following layout:
[1] [2] [3] [C] [4] [5] [6] [D] [7] [8] [9] [E] [A] [0] [B] [F]
Using the current settings, that aren’t modifiable by the user yet –although that is hoped for future releases, the assigned keys for the keyboard are mapped to the following keys on a traditional keyboard:
[1] [2] [3] [4] [Q] [W] [E] [R] [A] [S] [D] [F] [Z] [X] [C] [V]
Which means that if you want to send the 5 key to your game you should press the W key in the emulator. Pressing F will trigger E key and similar.
During the execution of a CHIP-8 ROM, some games may play sounds on the buzzer. As explained in Running the emulator, this behaviour can be changed by using the option --mute when running the game.
Previous: Using the emulator, Up: Emulator usage [Contents]
At this moment there is no way for pausing, resuming, resetting or stopping the emulation in this CHIP-8 emulator. The only way for stopping it is by exiting the emulator, something that you can do by pressing the Close button on the emulator window. This depends on your window manager or operating system.
Previous: Using the emulator, Up: Emulator usage [Contents]